I used a tennis ball as a reference, much to the annoyance to my family when I recorded this. I then wanted to have a bouncy ball with attitude, making itself really happy and with exaggerated stretch and squash upon impact. Medicine ball at gym- too light for the effect I wanted. I also had a look at medicine balls in my gym, however they weren’t as heavy as I wanted.īowling Ball reference video. Instead, I went to YouTube and found a reference video. I live beside a bowling alley and went to see if I could record a ball falling for reference, however they refused due to health and safety. I really benefited from this exercise as it gave me a chance to visualise how a ball would bounce, Richard Williams “An Animators Survival Kit”- bouncy ballįor the heavier ball, I decided to use a bowling for my inspiration. It allows us to communicate character personality through this.Ī few second years suggested I drew the pattern of fall for each ball, as done by Richards Williams in the Animators Survival Kit. Timing allows us to establish the mood, emotion and reaction. It it is correct, the action should follow the laws of Physics for example how an objects weight will effect its timing of fall. Timing- this is defined as ‘the number of drawings or frames for a given action’ or the speed of the action on film. To make it look realistic, a volumes of a ball should not change, ie the y z and x axis must equal out, It gives a sense of weight and flexibility, extremes can give a comical effect. Stretch and Squash- a ball with stretch as it falls and squashes on impact. The main principles we are to look at are ‘Stretch and Squash’ and ‘timing.’ While I was exploring this task I wanted to look into the 12 Animation principles as told in Disney’s Illusion of life. Our group chose three styles, a heavy ball, a bouncy ball, then a happy animated ball that would be excitable. For this Maya task we have to create three balls, of our own design weight wise.
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